I am an animation and gameplay programmer from Australia and I began the Animation Uprising in 2019. I believe that animation has been left behind its rendering and AI cousins. Gorgeous graphics are too often undermined by poor interactive animation. I intend to address that disparity via the development of animation technologies for popular game engines. It is time for the Animation Uprising to begin.
With each release my goal is to push animation technology a step further, building on knowledge from my previous projects and successes. I have released three plugins since Animation Uprising's inception. Each of these products is unique, high quality and production ready. If you’d like to learn more about my products, check out my portfolio.
Strider is a suite of procedural animation tools for Unreal Engine 4. Each animation node modifies the pose or stride of the character to create dynamic poses that conform to gameplay metrics. There are 5 nodes available with the plugin including; 'Stride', 'Orientation', 'Slope', 'Bank' and 'Acceleration' warping nodes. By combining the power of these nodes, just a few animation sequences can fill out most of your character locomotion needs.
After the success of 'Motion Matching for Unity', I began work on porting the technology to Unreal Engine 4. Now with the official support of Epic Games through a 'Mega Grant', Motion Symphony is much more than just motion matching. Motion Symphony boasts an advanced and robust suite of animation tools that will take your animation blueprints to a AAA level.
Motion Matching for Unity
Ever wondered how modern game characters have such complex and realistic interactive animation with starts, stops, plants and fluid motion. Chances are they are using the technique known as Motion Matching. MxM is a plugin for Unity game engine which brings Motion Matching to the masses. This was the first major project to come out of 'Animation Uprising'. It is still actively supported and receiving regular updates.